Batman begins cell phone game


















Copy from this list Export Report this list. Refine See titles to watch instantly, titles you haven't rated, etc. Prime Video Rent or Buy 3. Action 3 Crime 3 Drama 3 Thriller 1. Feature Film 3. IMDb user rating average 1 1. Release year or range to ». It reinforces the fact that Batman is only a man after all, lacking the super powers of his peers. Batman has gadgets to help him fight crime, but they aren't as developed as I'd like, often requiring case-specific use.

For example, the batarang is only used to clear debris or break some support structure or whatnot to open up your path. Kinda lame since I wanted to hit some baddies with my bat-shuriken. And that super sick high frequency emitter that Batman uses to summon bats in the film?

Super lame in this game. Combat is okay. The controls feel delayed but once you get the timing down, there's enjoyment to be found within the rhythm of this dance. It was like playing Ninja Gaiden 3 instead of Ninja Gaiden Sigma or Black, the latter having very responsive controls and requiring precise timing.

That's not what you do here. There's no combo system. The fighting looks cool tho and feels satisfying when you clear a room of enemies without taking any damage. I played the game on the easiest difficulty, not wanting to spend too much time with this slightly outdated game. But nothing kept me from ultimately enjoying my time with Batman Begins.

I just wish I could have played the game with the alternative costumes, as they appeared to only be unlocked after beating it. Honestly surprised the rating is so high currently an 8. My guess is that most ratings were given before the next gen games were released. If I had played this back in I would have been more impressed. Nevertheless, it's still a solid experience playing Batman Begins in , and I definitely recommend it to every gamer who is a fan of Batman.

Details Edit. Release date June 14, United States. United States United Kingdom. Official site. Technical specs Edit.

Color Color. Contribute to this page Suggest an edit or add missing content. Edit page. Publisher Electronic Arts contracted the actors from the movie, including Christian Bale and Michael Caine, to lend their likenesses and voices to the game, too, so the acting is not only top notch, but also consistent.

In addition, Batman Begins boasts unlockable clips from the blockbuster that move the story along. The videos are slightly compressed on GameCube, which is only mildly disappointing, but nevertheless a valued extra.

We think that Batman fans and purists will generally be pleased with the length both EA and Eurocom have gone to ensure that the title is closely tied to the feature film.

The game doesn't stray far from the movie, but oftentimes adds to it. As Bruce Wayne, players travel to the Himalayas and learn to fight like a ninja.

This tutorial mode intuitively familiarizes gamers with the control configuration. Batman Begins was developed by the Sphinx and the Cursed Mummy team and as a result the controls feel largely similar, which in our opinion is a good thing.

The Dark Knight is tightly manipulated through environments and can perform a variety of context-sensitive maneuvers. For instance, he can hang from and shimmy across ropes and pipes, dangle from platforms, grapple across chasms, or cause level damage and trigger scripted events with the Batarang. In addition, Batman is required to both use stealth and engage in melee combat to advance. As a result, the game oftentimes feels like a Batman-ized version of Splinter Cell and in truth it's during the more sneaky situations where Begins excels.

The game manages to be both atmospheric and engaging as Batman hangs from wires and listens in on the conversations of his enemies, or drops seemingly from nowhere and takes out a bad guy. Unlike Ubisoft's action-stealth series, known for its flexibility, Batman's options are always limited and his progression extremely linear.

Context-sensitive icons appear perpetually throughout levels to let Batman know exactly when and where he can use one of his few items to trigger an event. The superhero is unable to use any of his gadgets unless an icon is being displayed. So, players can't randomly hurl a Batarang into a warehouse. Rather, an icon on a window will illustrate where the Batarang goes, and when the Dark Knight approaches, he can finally throw his weapon.

The game continually holds the hands of players in this way and as a result the action is never overly challenging or the puzzles difficult.

By aspiring to be like Splinter Cell, the developer has begged the comparison and -- shown side by side -- Batman just doesn't stack up. That's not to suggest that it isn't fun or enjoyable, because it is, while it lasts. But it's also comparatively shallow, a truth that announces itself when the game draws to an anticlimactic end roughly seven to eight hours after it begins.

Gamers who can look past the title's short challenge will still find a highly competent Batman adventure romp. There are even some enjoyable Burnout-style racing levels that successfully break up the mix of third-person stealth and action sequences.

Plus, Begins brings a few interesting additions of its own to the stealth-action genre, including a new fear meter in which Batman can do things in the environments to scare his enemies before he attacks them; the benefit to doing this is that they will become so frightened that they drop their weapons, leaving themselves open for attack. It's a welcomed mechanic that adds a layer of strategy to the experience. We'd like to see it explored further in future Batman games. Just as impressive is Eurocom's execution of the look of the game.

It's gorgeous. Batman is modeled with impressive detail and moves fluidly through some truly stunning, stylized environments complete with shimmering light beams and advanced particle effects. Levels like the Gotham Docks are surrounded in beautiful moonbeam backgrounds and another stage takes place on a moving train. Every area in the game features scripted sequences, or animated events that transpire using the game engine, and all of them look great.



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